Avinash Jurrg
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Chaotic Evil
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17 Magus 8 Outsider
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Size Large
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Speed 30 ft.
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Initiative +9
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STR 32
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DEX 21
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CON 29
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INT 22
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WIS 16
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CHA 17
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Skills
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33 Perception
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5760 experience points
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Defense
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388 Hit points
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AC 34
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Flat-footed 33
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Touch 15
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Fortitude +21
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Will +21
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Reflex +16
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Offense
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Melee: Unstoppable Khanda Range: 6 ft. Attack: +30/+25/+20/+15 Damage: 29-43 Slashing 2d8+27 plus Blinding Critical
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BASE ATTACK BONUS +20/+15/+10/+5
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COMBAT MANEUVER
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+34 Bonus
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52 Defense
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Features and Abilities
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Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Arcane Weapon Enhancement, Acid Splash, Daze, Disrupt Undead, Flare, Light, Ray of Frost, Touch of Fatigue, Spell Recall, Prescient Attack Fighting Defensively, Acrobatics (Mobility), Spell Combat, Spellstrike, Arcane Weapon - Ghost Touch, Arcane Weapon - Brilliant Energy, Arcane Weapon - Flaming, Arcane Weapon - Frost, Arcane Weapon - Shock, Arcane Weapon - Keen, Power Attack, Arcane Weapon Bond - Speed, Blinding Critical Evil Subtype, Feat, Coup de Grace, Iron Will, Toughness, Blind Fight, Improved Initiative, Magus, Arcane Pool, Spell Combat, Magus Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Cantrips (Magus), Detect Magic, Arcane Focus, Heavy Armor Focus, Spellstrike, Magus Arcana, Extra Arcane Pool, Ghost Blade, Spell Recall, Bonus Magus Feat, Arcane Weapon (+2), Exotic Weapon Proficiency, Weapon Proficiency (Bastard Sword), Power Attack, Prescient Attack, Arcane Medium Armor, Armor Proficiency (Medium Armor), Critical Focus, Improved Spell Combat, Arcane Weapon (+3), Blinding Critical, Fighter Training, Improved Spell Recall, Improved Critical (Bastard Sword), Metamagic (Quicken Spell), Arcane Weapon (+4), Arcane Heavy Armor, Armor Proficiency (Heavy Armor), Greater Spell Combat, Counterstrike, Arcane Weapon (+5)
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Analyze Skill: Lore (Nature) DC 31
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OgreMage (bb4941a61b515fd48b5631d0e56fd378)
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Avinash Jurrg is an enemy in Pathfinder: Kingmaker.
Notes[ | ]
Loot[ | ]