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Avinash Jurrg
AvinashJurrg

Chaotic Evil

17 Magus
8 Outsider
Size
Large
Speed
30 ft.
Initiative
+9
STR
32
DEX
21
CON
29
INT
22
WIS
16
CHA
17

Skills
33 Perception

5760 experience points

Defense
388 Hit points
AC
34

Flat-footed
33
Touch
15
Fortitude
+21
Will
+21
Reflex
+16

Offense
Melee: Unstoppable Khanda
Range: 6 ft.
Attack: +30/+25/+20/+15
Damage: 29-43 Slashing 2d8+27 plus Blinding Critical

BASE ATTACK BONUS
+20/+15/+10/+5
COMBAT MANEUVER
+34 Bonus 52 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Arcane Weapon Enhancement, Acid Splash, Daze, Disrupt Undead, Flare, Light, Ray of Frost, Touch of Fatigue, Spell Recall, Prescient Attack
Fighting Defensively, Acrobatics (Mobility), Spell Combat, Spellstrike, Arcane Weapon - Ghost Touch, Arcane Weapon - Brilliant Energy, Arcane Weapon - Flaming, Arcane Weapon - Frost, Arcane Weapon - Shock, Arcane Weapon - Keen, Power Attack, Arcane Weapon Bond - Speed, Blinding Critical
Evil Subtype, Feat, Coup de Grace, Iron Will, Toughness, Blind Fight, Improved Initiative, Magus, Arcane Pool, Spell Combat, Magus Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Cantrips (Magus), Detect Magic, Arcane Focus, Heavy Armor Focus, Spellstrike, Magus Arcana, Extra Arcane Pool, Ghost Blade, Spell Recall, Bonus Magus Feat, Arcane Weapon (+2), Exotic Weapon Proficiency, Weapon Proficiency (Bastard Sword), Power Attack, Prescient Attack, Arcane Medium Armor, Armor Proficiency (Medium Armor), Critical Focus, Improved Spell Combat, Arcane Weapon (+3), Blinding Critical, Fighter Training, Improved Spell Recall, Improved Critical (Bastard Sword), Metamagic (Quicken Spell), Arcane Weapon (+4), Arcane Heavy Armor, Armor Proficiency (Heavy Armor), Greater Spell Combat, Counterstrike, Arcane Weapon (+5)

Analyze Skill: Lore (Nature) DC 31

OgreMage (bb4941a61b515fd48b5631d0e56fd378)

Avinash Jurrg is an enemy in Pathfinder: Kingmaker.

Notes[ | ]

Loot[ | ]

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