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Astradaemon
Astradaemon

Neutral Evil (Astradaemon)

17 Outsider
Size
Large
Speed
90 ft.
Initiative
+11
STR
21
DEX
25
CON
24
INT
14
WIS
15
CHA
24

Skills
31 Mobility
29 Persuasion
16 Knowledge (Arcana)
19 Lore (Nature)
32 Perception
23 Stealth

960 experience points

Defense
213 Hit points
AC
31

Flat-footed
23
Touch
19
Fortitude
+12
Will
+14
Reflex
+17

Resistance: 27 Spell Resistance
Damage Reduction 10/Silverandmagic
Damage Reduction 10/Good
Energy Resistance:
10 Cold
10 Electricity
10 Fire

Immunities
Poison, Death
Energy: Acid

Offense
Melee: Bite code
Range: 6 ft.
Attack: +20
Damage: 17-27 Slashing/Piercing/Bludgeoning 2d6+15 plus 1 Negative level code
Melee: Claw code
Range: 6 ft.
Attack: +21/+21
Damage: 16-23 Slashing/Bludgeoning 1d8+15 plus 1 Negative level code
Melee: Tail code
Range: 6 ft.
Attack: +15
Damage: 8-19 Bludgeoning 1d12+7 plus 1 Negative level code

BASE ATTACK BONUS
+17/+12/+7/+2
COMBAT MANEUVER
+25 Bonus 43 Defense

Features and Abilities
Charge, Energy Drain, Finger of Death, Enervation, Vampiric Touch (Astradaemon), Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Power Attack
Damage Reduction 10/silver and good, Daemon Subtype, Immunity (Acid), Immunity to Poison, Cold Resistance 10, Electricity Resistance 10, Fire Resistance 10, Evil Subtype, Extraplanar Subtype, Feat, Coup de Grace, Combat Reflexes, Dodge, Iron Will, Power Attack, Weapon Finesse, Improved Initiative, Weapon Focus (Claw)

Analyze Skill: Lore (Religion) DC 30

CR16_AstradaemonStandard (5acac84098a14f543822310ecfd0bb4a)
DaemonGuardian (bd685eb1e99dbb3478bcf3612a8044e0)

Astradaemon is a creature in Pathfinder: Kingmaker.

Description[ | ]

Believed to be creations of the Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly hunting throughout the void for souls on which to feed.

These voracious creatures are the personifications of death resulting from negative energy or level drain. Their vile touch drains life force from their enemies, and even perishing near them sates their thirst for life and souls.

Locations[ | ]

Variations[ | ]

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