16 Knowledge (Arcana)
19 Lore (Nature)
960 experience points
|213 Hit points|
Resistance: 27 Spell Resistance
Damage Reduction: 10/Good
Damage Reduction: 10/Silver and magic
Energy Resistance: 10 Cold, 10 Electricity, 10 Fire
Immune to: Poison, Death
Range: 6 ft.
Damage: 17-27 Slashing/Piercing/Bludgeoning
Damage: 16-23 Slashing/Bludgeoning
Damage: 8-19 Bludgeoning
BASE ATTACK BONUS
|+25 Bonus||43 Defense|
Features and Abilities
|Charge, Energy Drain, Finger of Death, Enervation, Vampiric Touch, Coup de Grace, Demoralize (Persuasion), Treat Affliction|
Fighting Defensively, Acrobatics (Mobility), Power Attack
Daemon Subtype, Evil Subtype, Extraplanar Subtype, Combat Reflexes, Dodge, Iron Will, Weapon Finesse, Improved Initiative, Weapon Focus (Claw)
Analyze Skill: Lore (Religion) 30, Knowledge (Arcana) 30
Astradaemon is a creature in Pathfinder: Kingmaker.
Interactions[edit | edit source]
Description[edit | edit source]
Believed to be creations of the Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly hunting throughout the void for souls on which to feed.
These voracious creatures are the personifications of death resulting from negative energy or level drain. Their vile touch drains life force from their enemies, and even perishing near them sates their thirst for life and souls.
Loot[edit | edit source]