Pathfinder: Kingmaker Wiki
Advertisement

Notes[ | ]

NPCs[ | ]

Encounters and Loot (Outside)[ | ]

Armag's Tomb is a location in Pathfinder: Kingmaker.

Stones
(hidden DC 9)
Crate
Chest
(locked DC 33)
Stone Slabs
(hidden DC 23)
Stones
Crate
NPC / Combat
Combat
Dialogue
(After dealing with Armag)
(Killed barbarians at the entrance of Armag's Tomb)
Dialogue
(After dealing with Armag)
(Didn't kill barbarians at the entrance of Armag's Tomb)
Dialogue / Combat
(After appointing new chief)

Encounters and Loot (First Floor)[ | ]

Armag'sTombBasement1

Basement 1

Grate
(hidden DC 9)
(Entrance)
Chest
(hidden DC 35)
(ToS Room)
Dead body
(hidden DC 9)
(West Tunnel)
Grate
(hidden DC 23)
(Devourer Room)
(locked DC 23)
Chest
(locked DC 37)
Skulls
Chest
Dead bodies (East Tunnel)
Chest
(locked DC 37)
(Stairway to Second Level)
Grate
Chest
(hidden DC 35)
(locked DC 33)
Combat (Entrance)
Book Event (ToS Room)
Trap (West Tunnel)
  • Spikes Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 7, 8d6+5 Piercing damage
Trap
  • Spikes Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 7, 8d6+5 Piercing damage
Trap
  • Spikes Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 7, 8d6+5 Piercing damage
Combat (Devourer Room)
(locked DC 23)
Trap
  • Polar Ray (Mass) Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 1
Trap (East Tunnel)
  • Spikes Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 7, 8d6+5 Piercing damage
Trap
  • Fireball Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 12, Reflex DC 21 save
Trap
Trap
  • Spikes Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 7, 8d6+5 Piercing damage
Trap
  • Fireball Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 12, Reflex DC 21 save
Trap
Combat (Stairway to Second Level)

Encounters and Loot (Second Floor)[ | ]

  • In the tunnels with repeatable traps you can pass Perception DC 40 check to find hidden passage that will help to bypass the traps safer.
  • Otherwise you will have to run through the trap tunnels and press the timed switches that open doors in roughly 8 seconds.


Chest (Entrance Room 1)
Chest (Hidden Room 1)
(hidden DC 35)
Chest
(locked DC 34)
Chest (Entrance Room 2)
Chest
(hidden DC 35)
(locked DC 34)
Crate (ToP Room)
  • Masterwork Javelin
  • Masterwork Longbow
Chest
(hidden DC 35)
Grate
(hidden DC 23)
(Trap Tunnels, part 2)
Dead bodies (Trap Tunnels)
Chest (Hidden Room 2)
(hidden DC 35)
Chest
(hidden DC 35)
Crate
(hidden DC 23)
(North Quarter, Room 1)
Chest
(locked DC 34)
Chest
(hidden DC 35)
(locked DC 37)
Chest (North Quarter, Room 2 Right)
Chest (North Quarter, Room 2 Left)
Chest (Hidden Room 3)
(hidden DC 35)
Grate
(hidden DC 9)
(North Quarter, Room 3)
Chest (Golem Room)
Chest
(hidden DC 35)
(locked DC 33)
Chest
(hidden DC 35)
Grate (East Quarter, Room 1)
Chest
(hidden DC 35)
(locked DC 33)
(East Quarter, Room 3 South)
Chest
(locked DC 37)
Skulls
Chest (Hidden Room 4)
(hidden DC 35)
Chest (East Quarter, Room 2 North)
Jar
(hidden DC 9)
(East Quarter, Room 3 North)
Chest
(locked DC 34)
Chest
(hidden DC 35)
(Stairs to First Floor)
Sack
Combat (Entrance Room 1)
Combat (Hidden Room 1)
(hidden DC 35)
Combat (Entrance Room 2)
Book Event (ToP Room)
Repeatable Trap x6 (Trap Tunnels)
Repeatable Trap x5
Repeatable Trap x4
Repeatable Trap x12 (Trap Tunnels, part 2)
Combat (Hidden Room 2)
(hidden DC 35)
Combat (North Quarter, Room 1)
Combat (North Quarter, Room 2 Right)
Trap
  • Polar Ray (Mass) Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 1
Combat (North Quarter, Room 2 Left)
Trap (Hidden Room 3)
(hidden DC 35)
  • Enervation (Mass) Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 1
Combat (North Quarter, Room 3)
Combat (Golem Room)
Trap (East Quarter, Room 1)
  • Spikes Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 7, 8d6+5 Piercing damage
Combat (East Quarter, Room 2 South)
Combat (East Quarter, Room 3 South)
  • Acid Fog Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 7
Combat (Hidden Room 4)
(hidden DC 35)
Combat (East Quarter, Room 2 North)
Combat (East Quarter, Room 3 North)

Encounters and Loot (First Floor, Armag's part)[ | ]

Chest
(hidden DC 35)
(Zorek Room)
Dead body
Grate
(hidden DC 35)
Dead bodies (Armag Room)
Chest
  • 3786Coin
Chest
Chest
(hidden DC 35)
(locked DC 33)
Chest (Armag Hidden Room)
(hidden DC 35)
Chest
Greatsword (Tomb Room)
Chest
Chest
(hidden DC 35)
Chest (Treasury)
(hidden DC 35)
Chest
Chest
(hidden DC 35)
(locked DC 34)
NPC / Combat (Zorek Room)
Dialogue (Armag Room)
Combat
Dialogue
Combat (Armag Hidden Room)
(hidden DC 35)
Trap
  • Spikes Trap code
    • (hidden DC 32), (disarm DC 32), +720xp on disarm
    • CL 7, 8d6+5 Piercing damage
Advertisement