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Archetypes

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Archetypes are variants of classes meant to provide more options for character building and development.

Archetypes[edit | edit source]

  • Alchemist - Chiurgeon, Grenadier, Vivisectionist
  • Barbarian - Armored Hulk, Mad Dog, Invulnerable Rager
  • Bard - Archaeologist, Flame Dancer, Thunder Caller
  • Cleric - Herald Caller, Ecclesitheurge, Crusader
  • Druid - Blight Druid, Defender of the True World, Feyspeaker
  • Fighter - Aldori Defender, Tower Shield Specialist, Two-Handed Fighter
  • Kineticist - Dark Elementalist, Psychokineticist, Kinetic Knight
  • Inquisitor - Sacred Huntsman, Monster Tactician, Tactical Leader
  • Magus - Eldritch Archer, Eldritch Scion, Sword Saint
  • Monk - Scaled Fist, Sensei,, Traditional Monk
  • Paladin - Divine Hunter, Divine Guardian, Hospitaler
  • Ranger - Freebooter, Flame Warden, Stormwalker
  • Rogue - Eldritch Scoundrel, Knife Master, Thug
  • Slayer - Vanguard, Deliverer, Spawn Slayer
  • Sorcerer - Wild Bloodlines(Empyreal, Sage, and Sylvan)
  • Wizard - Scroll Savant, Arcane Bomber, Thassilonian Specialist
Retrieved from "https://pathfinderkingmaker.gamepedia.com/Archetypes?oldid=24505"
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  • This page was last edited on 16 December 2020, at 19:45.
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