Archetypes
Archetypes are variants of classes meant to provide more options for character building and development.
Archetypes[edit | edit source]
- Alchemist - Chiurgeon, Grenadier, Vivisectionist
- Barbarian - Armored Hulk, Mad Dog, Invulnerable Rager
- Bard - Archaeologist, Flame Dancer, Thunder Caller
- Cleric - Herald Caller, Ecclesitheurge, Crusader
- Druid - Blight Druid, Defender of the True World, Feyspeaker
- Fighter - Aldori Defender, Tower Shield Specialist, Two-Handed Fighter
- Kineticist - Dark Elementalist, Psychokineticist, Kinetic Knight
- Inquisitor - Sacred Huntsman, Monster Tactician, Tactical Leader
- Magus - Eldritch Archer, Eldritch Scion, Sword Saint
- Monk - Scaled Fist, Sensei,, Traditional Monk
- Paladin - Divine Hunter, Divine Guardian, Hospitaler
- Ranger - Freebooter, Flame Warden, Stormwalker
- Rogue - Eldritch Scoundrel, Knife Master, Thug
- Slayer - Vanguard, Deliverer, Spawn Slayer
- Sorcerer - Wild Bloodlines(Empyreal, Sage, and Sylvan)
- Wizard - Scroll Savant, Arcane Bomber, Thassilonian Specialist