Ancient Water Elemental | |||||
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Neutral | |||||
16 Outsider | |||||
Size Huge |
Speed 20 ft. |
Initiative +8 | |||
STR 34 |
DEX 26 |
CON 23 |
INT 14 |
WIS 15 |
CHA 15 |
Skills |
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23 Perception 19 Stealth | |||||
240 experience points | |||||
Defense | |||||
184 Hit points | |||||
AC 30 |
Flat-footed 21 |
Touch 19 | |||
Fortitude +11 |
Will +12 |
Reflex +20 | |||
Resistance: 17 Spell Resistance Damage Reduction 10/- | |||||
Immunities | |||||
Poison, Stunned, Critical hits, precision damage Effects And Conditions: Sleep, Paralyzed, Stunned | |||||
Offense | |||||
Melee: Slam (Elder Water Elemental) code Range: 9 ft. Attack: +23/+23 Damage: 24-42 Bludgeoning 2d10+22 plus Freeze | |||||
BASE ATTACK BONUS +16/+11/+6/+1 |
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COMBAT MANEUVER | |||||
+32 Bonus | 51 Defense | ||||
Features and Abilities | |||||
Charge, Cleave, Coup de Grace, Demoralize (Persuasion), Treat Affliction Power Attack, Fighting Defensively, Acrobatics (Mobility) Water Subtype, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Power Attack, Cleave, Dodge, Great Cleave, Damage Reduction 10/-, Cleaving Finish, Improved Cleaving Finish, Lightning Reflexes, Feat, Coup de Grace | |||||
Analyze Skill: Lore (Religion) DC 25 | |||||
CR12_WaterElementalElderAdvanced (1a0d3d0ccb6f03f41b8397804a648493) HATEOT_WaterElementalElderAdvanced (633e8d41e3eb62a4ebf154324ddedc5d) |
Ancient Water Elemental is a creature in Pathfinder: Kingmaker.
Description
Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage. As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.