Ancient Water Elemental

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Ancient Water Elemental
WaterElemental.png

Neutral

16 Outsider
Size
Huge
Speed
20 ft.
Initiative
+8
STR
34
DEX
26
CON
23
INT
14
WIS
15
CHA
15

Skill
23 Perception
19 Stealth
-

240 experience points

Defense
184 Hit points
AC
30

Flat-footed
21
Touch
19
Fortitude
11
Will
12
Reflex
20

Resistance: 17 Spell Resistance
Damage Reduction: 10/-

Immune to: Poison, Stunned, Critical hits, precision damage
Effects And Conditions: Sleep, Paralyzed, Stunned

Vulnerable to:

Offense
Melee: Slam
Range: 9 ft.
Attack: +23/+23
Damage: 24-42 Bludgeoning

BASE ATTACK BONUS
+16/+11/+6/+1
COMBAT MANEUVER
+32 Bonus 51 Defense

Features and Abilities
Charge, Cleave, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Water Subtype, Elemental Subtype, Extraplanar Subtype, Great Cleave, Cleaving Finish, Improved Cleaving Finish, Lightning Reflexes, Dodge

Analyze Skill: Knowledge (Arcana) DC 25

Ancient Water Elemental is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage. As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

Loot[edit | edit source]

  • Normally none.

See Also[edit | edit source]