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An Ancient Formula
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Details
Start
First Bokken's visit to Throne Room
Location
Oleg's Trading Post
Wererat Lair
Enemies
Wererat
Bokken
Type
Artisan quest
Reward
Unlocks creation of Bokken's masterpiece
Previous Quest
The Court Alchemist
[Show Code]
AncientRecipe (0d1b53b36686fc2478c03707c8e83fa2)

An Ancient Formula is a quest in Pathfinder: Kingmaker.

Journal[ | ]

Bokken from the trading post has hinted that he could brew a rare and incredibly powerful potion for the {baron/baroness/King/Queen}. However, he hasn't revealed what exactly he has in mind...
Bring Bokken the three volumes of alchemical treatise: "Of Transmutations and Bodily Poisons" +180xp Obj01_Find3Books (d2ad1cd2e6ca5c44d9d3197ec2f3684b)
To begin, Bokken requires an alchemical treatise that holds the recipe for a wondrous potion. He suggested looking for the book in magic shops and searching through "the belongings of other alchemists". For example, he recommended paying a visit to Old Beldame.
Wait for news from Bokken +180xp Obj02_WaitForBokken (31ded0a2914b66a43b773a9147d3b060)
The alchemist dove into the books as soon as he got his hands on them. He promised to inform the {baron/baroness/King/Queen} the very moment there are any results.
Talk to Bokken +180xp Obj03_CheckOnBokken (2d4a1a8507b223a45bc5283e60102497)
Svetlana is worried for Bokken. It would be good to pay him a visit.
Experiment on a dog nearby and report to Bokken +180xp Obj04_TestPotionAnimal (5c5e66371df0bb140acfb90b95e45129)
Bokken has brewed the first batch of his miraculous concoction! The problem is, he isn't sure he's got the formula quite right… The potion has to be tested on a local dog — what a poor mutt!
Experiment on a wererat and report to Bokken +180xp Obj05_TestPotionMonster (e83e43f5d333e7d4885c345735c09ef3)
Lycanthropes are humanoids, so testing the potion on them would be ideal. Bokken says that a lair of wererats has been spotted in the nearby woods – and surely he meant the Narlmarches.
  • The wererat drank Bokken's potion and died. We should tell Bokken about this!
    Addendum_wereratDied (3ae8af095c3aa95418ae2dc6ec8a4dc4)
Wrestle Bokken down +180xp Obj07_FightBokken (ca39f889872bd654faa1f00857821f91)
Bokken decided to test the potion on himself – and lost his mind! He has to be stopped before someone gets hurt!
- +600xp FinishQuest (01e9219fbb74d8944998ea6eec713b96)
-
- No exp HiddenTimer (3a9ffbf79d0423a4a9d573e383ca7ff6)
-
After all the trials and tribulations, Bokken has learned all he needs to know about the potion. All that's left is to wait for the results of his research!

Walkthrough[ | ]

  • The quest begins when Bokken delivers his artisan item for the first time.

Bring Bokken the three volumes of alchemical treatise: "Of Transmutations and Bodily Poisons"[ | ]

Wait for news from Bokken[ | ]

Talk to Bokken[ | ]

  • Travel to Oleg's Trading Post and talk to Bokken. He will ask you to dose a dog with his new potion.
    • Refusing to do the test for him will fail the quest.

Experiment on a dog nearby and report to Bokken[ | ]

  • Interact with Dog (An Ancient Formula)
    1. (Neutral Evil) to make it drink the potion and kill it afterwards. +18xp
    2. (Neutral Good) to untie the dog and let it run away
      • You will have to pass Bluff DC 24 check +120xp with Bokken to progress the quest or it will fail otherwise.

Experiment on a wererat and report to Bokken[ | ]

  • Bokken will tell you to test the potion on wererats, which will reveal Wererat Lair.
  • Got to Wererat Lair and approach the wererats.
    1. Passing Diplomacy DC 30 check +720xp will make one of the wererats drink the potion and die.
    2. All other options including (Chaotic Neutral) and (Lawful Good) will lead to combat against all of them.

Wrestle Bokken down[ | ]

  • Return to Bokken and tell him what happened. He will then drink another potion and attack you. Defeat him to knock him back to his senses.
    1. Spare him to complete the quest, there is an optional (Lawful Evil) choice.
    2. Killing him fails the quest.

Bugs[ | ]

Bug icon If you pass [Diplomacy] check to make one of the wererats to drink the potion, then Wererat Leader will be left unkillable, if you reload or re-enter location then you will get the usuall option to make him drink the poition or finish him off. Giving him the potion won't make him die, finishing him off will fail the quest. Conclusion: doing [Diplomacy] check will make you forfeit the Wererat Leader's loot. (Last Version:2.1.7b)
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