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Pathfinder: Kingmaker Wiki
9,338
pages
Explore
Main Page
All Pages
Interactive Maps
Basics (Shared)
Races
Stats
Feats
Special abilities
Spells
Magic items
Deities
Domains
Combat
Romance
Kingmaker
Classes
Companions
Skills
Quests
Global Map
Bonuses by type and source
Spells
Kingdom Affairs
Statistics
Regions
Settlements
Advisors
Artisans
Story Events
Projects
Problems
Opportunities
Throne Room events
Buildings
Wrath of the Righteous
Classes
Companions
Mythic Paths
Quests
Skills
Backgrounds
Bonuses by type and source
Spells
Mythic spells
Crusade
More
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==Description== Alignment represents a creature's basic moral and social attitude. Alignment has two components: one describing whether a creature is lawful, neutral, or chaotic, followed by another that describes whether a character is good, neutral, or evil. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent. All creatures have an alignment and alignment determines the effectiveness of some spells and magic items. Animals and other creatures incapable of moral action are neutral. Even deadly vipers and tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior. Dogs may be obedient and cats free-spirited, but they do not have the moral capacity to be truly good or evil. Alignments are usually abbreviated using the first letter of each alignment component, such as LN for lawful neutral or CE for chaotic evil. Creatures that are neutral in both components are denoted by a single "N."
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