Alignment is a character feature in Pathfinder: Kingmaker.
Description[edit | edit source]
Alignment represents a creature's basic moral and social attitude. Alignment has two components: one describing whether a creature is lawful, neutral, or chaotic, followed by another that describes whether a character is good, neutral, or evil. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.
All creatures have an alignment and alignment determines the effectiveness of some spells and magic items.
Animals and other creatures incapable of moral action are neutral. Even deadly vipers and tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior. Dogs may be obedient and cats free-spirited, but they do not have the moral capacity to be truly good or evil.
Alignments are usually abbreviated using the first letter of each alignment component, such as LN for lawful neutral or CE for chaotic evil. Creatures that are neutral in both components are denoted by a single "N."
Gameplay[edit | edit source]
A creature's overall moral and social attitudes are represented by its alignment: lawful good (LG), neutral good (NG), chaotic good (CG), lawful neutral (LN), neutral (N), chaotic neutral (CN), lawful evil (LE), neutral evil (NE), or chaotic evil (CE). Good characters protect innocent life. Evil characters debase or destroy it, whether for fun or profit. Lawful characters believe in a proper order and organization to the world, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and keep their promises only if they feel like it.
Spells like Protection from Alignment, Smite Alignment, abilities like the Paladins Smite, and others do extra damage or offer extra protection from enemies.
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