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Pathfinder: Kingmaker Wiki
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==Selectable Features== ===Discoveries=== Each time an alchemist makes a new [[#Discovery|discovery]], he may pick one of the following features. {| class="wikitable" ! Level<br>Required ! Discovery ! Requirements ! Notes |- ! rowspan="12" |2 | [[#Acid Bomb|Acid Bomb]] | [[#Bomb|Bomb]] | |- | [[#Choking Bomb|Choking Bomb]] | [[#Bomb|Bomb]] | |- | [[#Cognatogen|Cognatogen]] | | |- | [[#Enhance Potion|Enhance Potion]] | | Requires [[Varnhold's Lot]] DLC |- | [[#Explosive Bombs|Explosive Bombs]] | | |- | [[#Extend Potion|Extend Potion]] | | Requires [[Varnhold's Lot]] DLC |- | [[#Feral Mutagen|Feral Mutagen]] | | |- | [[#Infusion|Infusion]] | | |- | [[#Precise bomb|Precise bomb]] | | |- | [[#Preserve Organs|Preserve Organs]] | | |- | [[#Spontaneous Healing|Spontaneous Healing]] | | |- | [[#Tanglefoot Bombs|Tanglefoot Bombs]] | [[#Bomb|Bomb]] | |- ! rowspan="3" |6 | [[#Breath Weapon Bomb|Breath Weapon Bomb]] | [[#Bomb|Bomb]] | |- | [[#Dispelling Bombs|Dispelling Bombs]] | [[#Bomb|Bomb]] | |- | [[#Feral Wings|Feral Wings]] | [[#Feral Mutagen|Feral Mutagen]] | Requires [[Varnhold's Lot]] DLC |- ! rowspan="4" |8 | [[#Blinding Bombs|Blinding Bombs]] | [[#Bomb|Bomb]] | |- | [[#Force Bombs|Force Bombs]] | [[#Bomb|Bomb]] | |- | [[#Fast Bombs|Fast Bombs]] | | |- | [[#Holy Bombs|Holy Bombs]] | [[#Bomb|Bomb]] | |- ! rowspan="1" |10 | [[#Mummification|Mummification]] | [[#Preserve Organs|Preserve Organs]] | |- ! rowspan="4" |12 | [[#Cursed Bomb|Cursed Bomb]] | [[#Bomb|Bomb]] | |- | [[#Greater Cognatogen|Greater Cognatogen]] | [[#Cognatogen|Cognatogen]] | |- | [[#Greater Mutagen|Greater Mutagen]] | | |- | [[#Nauseating Flesh|Nauseating Flesh]] | | Requires [[Varnhold's Lot]] DLC |- ! rowspan="2" |16 | [[#Grand Cognatogen|Grand Cognatogen]] | [[#Greater Cognatogen|Greater Cognatogen]] | |- | [[#Grand Mutagen|Grand Mutagen]] | [[#Greater Mutagen|Greater Mutagen]] | |} {|class="wikitable" {{ClassFeature|Acid Bomb|AlchemistAcidBomb.png| When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later. |prereq=[[#Bomb|Bomb]]|type=Discovery}} {{ClassFeature|Blinding Bombs|BlindingRay.png| When the alchemist creates a bomb, he can choose for it to detonate very brightly. Creatures that take a direct hit from a blinding bomb are [[blinded]] for 1 minute unless they succeed at a [[Fortitude]] save. Creatures in the splash area that fail their saves against the bomb are [[dazzled]] for 1 minute. |prereq=Alchemist 8, [[#Bomb|Bomb]]|type=Discovery}} {{ClassFeature|Breath Weapon Bomb|BurningArc.png| Instead of drawing the components of, creating, and throwing a bomb, the alchemist can draw the components, drink them, mix them within his body, and then expel them as a breath weapon as a standard action. This breath weapon is a 15-foot cone and has the same DC as the bomb. Each creature within the cone takes damage as if it had suffered a direct hit from the alchemist's bomb, but succeeding at a [[Reflex]] save (DC {{=}} 10 + 1/2 the alchemist's level + the alchemist's [[Intelligence]] modifier) halves the damage. Unlike throwing normal bombs, drawing, drinking, and expelling breath weapon bombs does not provoke [[attacks of opportunity]]. |prereq=Alchemist 6, [[#Bomb|Bomb]]|type=Discovery}} {{ClassFeature|Choking Bomb|AlchemistPoisonBomb.png| Instead of dealing damage this bomb exposes creatures around it to choking gas. Everyone around target must succeed on a [[Fortitude]] save or become [[Nauseated]] for 1 round per 1d6 damage that alchemist bombs usually inflict. Targets that were Nauseated by this bomb can attempt another save each round. |prereq=[[#Bomb|Bomb]]|type=Discovery}} {{ClassFeature|Cognatogen|PaizoPotion9.png| The alchemist gains the ability to create a cognatogen, a mutagen-like mixture that heightens one mental ability score at the expense of a physical ability score. If the cognatogen enhances his [[Intelligence]], it applies a penalty to his [[Strength]]. If it enhances his [[Wisdom]], it applies a penalty to his [[Dexterity|Dexterity]]. If it enhances his [[Charisma|Charisma]], it applies a penalty to his [[Constitution]]. Otherwise, this ability works just like the mutagen ability (including the [[natural armor]] bonus). Anytime the alchemist would prepare a mutagen, he may instead prepare a cognatogen. All limitations of mutagens apply to cognatogens as if they were the same substance - an alchemist can only maintain one mutagen or cognatogen at a time, a cognatogen that is not in an alchemist's possession becomes inert, drinking a cognatogen makes a non-alchemist sick, and so on. When the effect of the cognatogen ends, the alchemist takes 2 points of [[ability damage]] to the ability score penalized by the cognatogen. The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens. |type=Discovery}} {{ClassFeature|Cursed Bomb|AlchemistBomb.png| When an alchemist creates a bomb, he can choose to have it deliver one of the four powerful curses. A creature that takes a direct hit from a cursed bomb must succeed at a [[Will]] save or be affected by one of the following curses: [[Curse of Feeble Body]] β the subject suffers a -6 decrease to [[Constitution]] score. [[Curse of Weakness]] β the subject suffers a -6 decrease to [[Strength]] and [[Dexterity]] scores. [[Curse of Idiocy]] β the subject suffers a -6 decrease to [[Intelligence]], [[Wisdom]] and [[Charisma]] scores. [[Curse of Deterioration]] β the subject suffers a -4 penalty on attack rolls, saves, ability checks, and skill checks. {{warning||Inflicts the same damage as a standard bomb. This is a straight upgrade to plain bombs with no downsides.}} |prereq=Alchemist 12, [[#Bomb|Bomb]]|type=Discovery}} {{ClassFeature|Dispelling Bombs|DispelMagic.png| When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a targeted [[dispel magic]] spell, using the alchemist's level as the caster level. This cannot be used to target a specific spell effect. |prereq=Alchemist 6, [[#Bomb|Bomb]]|type=Discovery}} {{ClassFeature|Enhance Potion|LightningLashBombAdmixture.png| Any potion that alchemist drinks functions at a caster level equal to his class level. |type=Discovery}} {{ClassFeature|Explosive Bombs|AlchemistBomb01a.png| The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet (see Throw Splash Weapon). Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. |type=Discovery}} {{ClassFeature|Extend Potion|TargetedBombAdmixture.png| Any potion that alchemist drinks functions at twice its normal duration, as if affected by an [[Extend Spell]] metamagic feat. |type=Discovery}} {{ClassFeature|Fast Bombs|BombersEye.png| An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a [[full-round action]] if his base attack bonus is high enough to grant him additional attacks. This functions just like a full-attack with a ranged weapon. |prereq=Alchemist 8, No archetype: [[Vivisectionist]]|type=Discovery}} {{ClassFeature|Feral Mutagen|AcidMaw.png| Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist's full [[base attack bonus]]. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on [[Intimidate]] skill checks. |type=Discovery}} {{ClassFeature|Feral Wings|InflictCriticalWounds.png| Under the effects of feral mutagen the alchemist gains bat-like wings that give him a +3 dodge bonus to AC against melee attacks and immunity to the effects of difficult terrain. |prereq=Alchemist 6, [[#Feral Mutagen|Feral Mutagen]]|type=Discovery}} {{ClassFeature|Force Bombs|AlchemistForceBomb.png| When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a force bomb are knocked [[prone]] unless they succeed on a [[Reflex]] save. |prereq=Alchemist 8, [[#Bomb|Bomb]]|type=Discovery}} {{ClassFeature|Grand Cognatogen|PaizoPotion9.png| The alchemist's cognatogen now grants a +6 [[natural armor]] bonus, a +8 alchemical bonus to one mental ability score ([[Intelligence]], [[Wisdom]], or [[Charisma]]), a +6 alchemical bonus to a second mental ability score, and a +4 alchemical bonus to a third mental ability score. The alchemist takes a β2 penalty to his [[Strength]], [[Dexterity]], and [[Constitution]] as long as the cognatogen persists, and takes 2 points of [[ability damage]] to each physical ability score when the cognatogen ends. |prereq=Alchemist 16, [[#Greater Cognatogen|Greater Cognatogen]]|type=Discovery}} {{ClassFeature|Greater Cognatogen|PaizoPotion9.png| The alchemist's cognatogen now grants a +4 [[natural armor]] bonus, a +6 alchemical bonus to one mental ability score ([[Intelligence]], [[Wisdom]], or [[Charisma]]), and a +4 alchemical bonus to a second mental ability score. The alchemist takes a β2 penalty on both associated physical ability scores as long as the mutagen persists, and takes 2 points of [[ability damage]] to both associated physical ability scores when the cognatogen ends. |prereq=Alchemist 12, [[#Cognatogen|Cognatogen]]|type=Discovery}} {{ClassFeature|Grand Mutagen|| The alchemist's mutagen now grants a +6 [[natural armor]] bonus, a +8 alchemical bonus to one ability score ([[Strength]], [[Dexterity]], or [[Constitution]]), a +6 alchemical bonus to a second physical ability score, and a +4 alchemical bonus to a third physical ability score. The alchemist takes a β2 penalty to his [[Intelligence]], [[Wisdom]], and [[Charisma]] as long as the mutagen persists. |prereq=Alchemist 16, [[#Greater Mutagen|Greater Mutagen]]|type=Discovery}} {{ClassFeature|Greater Mutagen|| The alchemist's mutagen now grants a +4 [[natural armor]] bonus, a +6 alchemical bonus to one physical ability score ([[Strength]], [[Dexterity]], or [[Constitution]]), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a β2 penalty on both associated mental ability scores as long as the mutagen persists. |prereq=Alchemist 12|type=Discovery}} {{ClassFeature|Holy Bombs|holy_bomb4.png| When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a [[Fortitude]] save or be [[staggered]] on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures. |prereq=Alchemist 8, [[#Bomb|Bomb]]|type=Discovery}} {{ClassFeature|Infusion|| The infusion discovery allows an alchemist to use his extracts not only on himself but on other people as well. With this discovery, all alchemist extracts will behave exactly like spells with same names when considering targets and range. |type=Discovery}} {{ClassFeature|Mummification|| The alchemist has mastered preserving flesh and applied this knowledge to his own body, turning himself into an undead-like creature. The alchemist's type does not change, but he becomes immune to cold, paralysis, and sleep. |prereq=Alchemist 10, [[#Preserve Organs|Preserve Organs]]|type=Discovery}} {{ClassFeature|Nauseating Flesh|StinkingCloud.png| The alchemist's body is suffused with poison. Any creature that bites the alchemist must make a [[Fortitude]] saving throw or be [[nauseated]] for 1d4 rounds. |prereq=Alchemist 12|type=Discovery}} {{ClassFeature|Precise bomb|| When the alchemist throws a bomb, he doesn't affect allies. |type=Discovery}} {{ClassFeature|Preserve Organs|| The alchemist learns how to preserve and protect his vital organs, reducing the chance of a mortal wound. When a critical hit or sneak attack is scored on the alchemist, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.|type=Discovery}} {{ClassFeature|Spontaneous Healing|Heal.png| The alchemist gains the ability to heal from wounds rapidly. As a [[free action]] once per round, he can heal 5 hit points as if he had the [[fast healing]] ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. |type=Discovery}} {{ClassFeature|Tanglefoot Bombs|ShadowBombAdmixture.png| A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be [[entangled]] and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all. {{warning||Inflicts the same damage as a standard bomb. This is a straight upgrade to plain bombs with no downsides.}} |prereq=[[#Bomb|Bomb]]|type=Discovery}} |} ===Grand Discoveries=== At 20th level, an alchemist makes one of the following grand discoveries. {|class="wikitable" {{ClassFeature|Awakened Intellect|BurstOfGlory.png| The alchemist's constant exposure to strange chemicals has expanded his mind. His [[Intelligence]] score permanently increases by 2 points. |type=GrandDiscovery|prereq=none}} {{ClassFeature|Fast Healing|| The alchemist's flesh responds to damage with shocking speed - he gains [[fast healing]] 5. |type=GrandDiscovery|prereq=none}} {{ClassFeature|True Mutagen|| The alchemist's mutagen now grants a +8 [[natural armor]] bonus and a +8 alchemical bonus to [[Strength]], [[Dexterity]], and [[Constitution]]. The alchemist takes a -2 penalty to his [[Intelligence]], [[Wisdom]], and [[Charisma]] as long as the mutagen persists. |type=GrandDiscovery|prereq=none}} |}
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