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Air Mephit
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Neutral (Mephit)

3 Outsider
Size
Small
Speed
40 ft.
Initiative
+6
STR
13
DEX
15
CON
12
INT
6
WIS
11
CHA
14

Skills
12 Stealth

27 experience points

Defense
20 Hit points
2 Regeneration
AC
19

Flat-footed
16
Touch
16
Fortitude
+2
Will
+3
Reflex
+5

Resistance:
Damage Reduction 5/magic

Immunities
Energy: Electricity

Offense
Melee: Claw
Range: 2 ft.
Attack: +7/+7
Damage: 2-4 Slashing/Bludgeoning 1d3+1

BASE ATTACK BONUS
+3/-/-/-
COMBAT MANEUVER
+5 Bonus 18 Defense

Features and Abilities
Charge, Breath Weapon (Air Mephit), Blur (Air Mephit), Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Damage Reduction 5/magic, Air Subtype, Dodge, Improved Initiative, Immunity (Electricity), Feat, Coup de Grace

Analyze Skill: Lore (Religion) DC 13

CR3_MephitAirStandard (fa90f75ba6ff5dd4885c2a439fd41772)

Air Mephit is a creature in Pathfinder: Kingmaker.

Description[ | ]

Mephits are the servants of powerful elemental creatures. Key sites and locations on the elemental planes are full of mephits scurrying about on important errands or duties. Each mephit is associated with one element that defines its spells and abilities.

Locations[ | ]

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