Air Mephit | |||||
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No image yet | |||||
Neutral (Mephit) | |||||
3 Outsider | |||||
Size Small |
Speed 40 ft. |
Initiative +6 | |||
STR 13 |
DEX 15 |
CON 12 |
INT 6 |
WIS 11 |
CHA 14 |
Skills |
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12 Stealth | |||||
27 experience points | |||||
Defense | |||||
20 Hit points | |||||
2 Regeneration | |||||
AC 19 |
Flat-footed 16 |
Touch 16 | |||
Fortitude +2 |
Will +3 |
Reflex +5 | |||
Resistance: Damage Reduction 5/magic | |||||
Immunities | |||||
Energy: Electricity | |||||
Offense | |||||
Melee: Claw Range: 2 ft. Attack: +7/+7 Damage: 2-4 Slashing/Bludgeoning 1d3+1 | |||||
BASE ATTACK BONUS +3/-/-/- |
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COMBAT MANEUVER | |||||
+5 Bonus | 18 Defense | ||||
Features and Abilities | |||||
Charge, Breath Weapon (Air Mephit), Blur (Air Mephit), Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility) Damage Reduction 5/magic, Air Subtype, Dodge, Improved Initiative, Immunity (Electricity), Feat, Coup de Grace | |||||
Analyze Skill: Lore (Religion) DC 13 | |||||
CR3_MephitAirStandard (fa90f75ba6ff5dd4885c2a439fd41772) |
Air Mephit is a creature in Pathfinder: Kingmaker.
Description[ | ]
Mephits are the servants of powerful elemental creatures. Key sites and locations on the elemental planes are full of mephits scurrying about on important errands or duties. Each mephit is associated with one element that defines its spells and abilities.
Locations[ | ]
- Tenebrous Depths (Floor X)