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Agile Zombie
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Neutral Evil (Zombie)

4 Fighter
2 Undead
Size
Medium
Speed
30 ft.
Initiative
+9
STR
12
DEX
20
CON
10
INT
12
WIS
15
CHA
10

Skills
13 Perception
13 Stealth

56 experience points

Defense
41 Hit points
AC
22

Flat-footed
16
Touch
18
Fortitude
+4
Will
+6
Reflex
+6

Resistance:
Damage Reduction 5/Slashing

Immunities
Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Stunned, Death, Sleep, ability score damage, drain
Energy: Negative
Effects And Conditions: Nauseated, Fatigued, Sickened

Offense
Range: Heavy Crossbow
Range: 50 ft.
Attack: +10
Damage: 7-16 Piercing 1d10+6

BASE ATTACK BONUS
+5/-/-/-
COMBAT MANEUVER
+8 Bonus 24 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Deadly Aim
Toughness, Improved Initiative, Damage Reduction 5/slashing, Feat, Coup de Grace, Undead Creature, Point-Blank Shot, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Precise Shot, Dodge, Bravery, Weapon Specialization (Heavy Crossbow), Armor Training, Deadly Aim

Analyze Skill: Lore (Religion) DC 17

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Agile Zombie is an enemy in Pathfinder: Kingmaker.

Description[ | ]

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.

Locations[ | ]

Loot[ | ]

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